Press kit

Press
kit.

Everything below is accurate to v0.1.0, build 249. Art is the game's own — use it as-is, it is all pixel art and it does not survive resampling.

Fact sheet

Title
Bob the Binary Large Object
Developer
Nostalgia Nuke LLC
Genre
Multiplayer platform-racer
Engine
Phaser 3 · TypeScript · SpacetimeDB
Platforms
Steam (Windows, macOS, Linux), Android, iOS
Price
Free to play
Version
v0.1.0 (build 249)
Players
Solo, or a lobby of players and AI

Boilerplate

Bob the Binary Large Object is a multiplayer platform-racer in which sentient blobs from every dimension race the same tracks for the same treasure. Movement is Celeste-shaped — coyote time, jump buffering, a dash you can chain out of a jump, wall-jumps — and every racer drags a keychain on a real physics chain that collects coins with its tip rather than with your body. Tracks are auto-tiled from 23 variants, can be built and published from the in-game editor, and the whole thing is a Phaser build shipping on Steam, iOS and Android.

Short description

A multiplayer platform-racer about a sentient database record. Race the Bobs, swing the keychain, take the loot. Free to play.

Built with

  • Phaser 3 Arcade physics, WebGL / Canvas
  • TypeScript Strict mode, ES2022
  • SpacetimeDB Multiplayer backend, live tables
  • Vite Bundler
  • Capacitor iOS + Android shells
  • Electron Desktop builds

Key art

Please keep pixel art at integer scale with nearest-neighbour sampling (image-rendering: pixelated). Anything else turns Bob into soup.