Press kit
Press
kit.
Everything below is accurate to v0.1.0, build 249. Art is the game's own — use it as-is, it is all pixel art and it does not survive resampling.
Fact sheet
- Title
- Bob the Binary Large Object
- Developer
- Nostalgia Nuke LLC
- Genre
- Multiplayer platform-racer
- Engine
- Phaser 3 · TypeScript · SpacetimeDB
- Platforms
- Steam (Windows, macOS, Linux), Android, iOS
- Price
- Free to play
- Version
- v0.1.0 (build 249)
- Players
- Solo, or a lobby of players and AI
Boilerplate
Bob the Binary Large Object is a multiplayer platform-racer in which sentient blobs from every dimension race the same tracks for the same treasure. Movement is Celeste-shaped — coyote time, jump buffering, a dash you can chain out of a jump, wall-jumps — and every racer drags a keychain on a real physics chain that collects coins with its tip rather than with your body. Tracks are auto-tiled from 23 variants, can be built and published from the in-game editor, and the whole thing is a Phaser build shipping on Steam, iOS and Android.
Short description
A multiplayer platform-racer about a sentient database record. Race the Bobs, swing the keychain, take the loot. Free to play.
Built with
- Phaser 3 Arcade physics, WebGL / Canvas
- TypeScript Strict mode, ES2022
- SpacetimeDB Multiplayer backend, live tables
- Vite Bundler
- Capacitor iOS + Android shells
- Electron Desktop builds
Key art

App icon — 512×512 Download PNG
Bob (default skin) Download PNG
Cob — corn on the cob Bob Download PNG
Rusty — the living keychain Download PNG
Rusty's Chest Download PNG
Froggie Download PNG
Please keep pixel art at integer scale with nearest-neighbour sampling (image-rendering: pixelated). Anything else turns Bob into soup.